Saturday 7 July 2012




Size : 347 Mb

All Zombies Must Die is the amalgamation of these two worn gaming clichés. A premise and playstyle that many idle thumbs with a hankering for decimating the deceased can already find festering in the market. Be that as it may though, the team at doublesix has a few tricks up their sleeves for helping their cooperative entry survive its genre's own apocalypse.
From the very moment one enters the city of Deadhill, it's pretty clear that All Zombies Must Die isn't your typical undead romp. With its Nickelodeon-esque art style, the game is visually quite a departure from the typical gore-filled, realistic setting that the subject matter is known for. A sort of breath of fresh air that, while looking kid friendly, still packs all the blood, decapitations, and grotesque creatures zombie fans have come to expect.


As the story begins, and the first homage to one of many pop culture references is made, the game wastes no time in unleashing the undead. This is an arcade-action game that's all about shooting zombies first and asking questions later. In fact, the game thrives on the idea that it is a video game with clever writing that constantly breaks the fourth wall. It's often humorous to hear the game's main protagonist complain that he has played a video game exactly like what is happening in his world. Then again, playing All Zombies Must Die is an experience many gamers have done a few times already.





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